Solo-queue is the most frustrating experience you can ever have right now. That's the kind of negative publicity that affects a lot more than 0. While we're open to suggestions, we can't afford to do major overhauls for a tiny improvement e. Matchmaking is such a big and complex topic that I'm going to write a series of posts about it. It's rarely possible to achieve all of these requirements simultaneously. Also, the skill difference between the top of a league and the bottom of that same league can be really huge, especially in the top leagues. It took nearly half a year before our playerbase reached a constant good amount on PC and even with those smaller numbers there were never long loading times.
To avoid problematic edge cases like two players joining each other's rooms simultaneously we add a simple rule:
What we came up with was to add a league system to Awesomenauts and limit matchmaking based on that. As you can see, in this case the algorithms described above fail to find the best possible match-up. With 10 players online you might be able to find a good match, but seeing such a low number might turn people off. Mon Jul 17, 2: I was the Ted.